[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/src interface.c
Martin Poirier
theeth at yahoo.com
Mon Dec 4 12:12:15 CET 2006
As long as one of the operand is a float, the result
will be float, yes.
Martin
--- Tom M <letterrip at gmail.com> wrote:
> does 3.0/2.0 or 3.0/2 give the float result with
> current code (as
> expected with python) if so i don't really see a big
> deal, especially
> if the result is displayed somewhere...
>
> LetterRip
>
> > could we make the new/future style python division
> mode default there?
> > it makes the / operator a float op, and if you
> want int division you do //
> >
> > In [1]: from __future__ import division
> >
> > In [2]: 3 / 2
> > Out[2]: 1.5
> >
> > In [3]: 3 // 2
> > Out[3]: 1
> >
> > i think that is what makes sense for people and
> especially little
> > scripting in buttons - i guess is kept the old way
> in Py 2 only for bw
> > compat reasons and that Py 3000 will default to
> that. i dont know how to
> > initialize that context in c for the numbuts but
> probably it is
> > straightforward enough..
> >
> > ~Toni
> >
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> >
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> >
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