[Bf-committers] Re: Re: [Bf-blender-cvs] CVS commit: blender/source/blender/src editscreen.c

Martin Poirier theeth at yahoo.com
Sat Dec 2 00:30:11 CET 2006


--- Doug Ollivier <doug at mudpuddle.co.nz> wrote:

> Martin Poirier wrote:
> > --- Doug Ollivier <doug at mudpuddle.co.nz> wrote:
> >
> >   
> >> Another option (used by a lot of software)
> >>
> >> * you can zoom in and out while in movement.  i
> have
> >> been using 
> >> solidworks a lot recently and it has a very
> similar
> >> movement interface 
> >> to Blender with two main differences (which make
> its
> >> movement methods 
> >> easier and more logical) you can zoom while
> moving,
> >> scaling, and doing 
> >> anything you want.  and as you use the scroll
> wheel
> >> it zooms in and out 
> >> around the location of the cursor on the screen
> >> rather than blenders 
> >> method of zooming to the centre of the screen,
> (this
> >> allows you to 
> >> effectively move the screen with one hand on the
> >> mouse, its very natural)
> >>     
> >
> > If you don't have PET turned on, using the mouse
> wheel
> > will zoom during transform too.
> >
> >   
> 
> The problem is the scale/ transform size is relative
> to the screen, and 
> not the 3d space.  so zooming out will not give you
> any extra degree of 
> influence.

IIRC, only Scale, To Sphere and the rotate-based
transforms (rotate, tilt, rotate-trackball) are, all
the others are relative to the 3D space (and of those,
only Scale would make sense). Shouldn't be too hard to
change either.

Martin


 
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