[Bf-committers] status Collada 1.4 Blender plug-in animation support

Joe Eagar joeedh at gmail.com
Wed Aug 30 22:52:44 CEST 2006


Arne Schmitz wrote:
> Am Freitag, 25. August 2006 14:22 schrieb P. Visser:
>   
>> In Collada (and Maya) skeletons consist of joints (instead of bones in
>> Blender). When I move a Joint in Maya, the 'bone' is stretched. How do I
>> achieve the same results in Blender? I don't see how to stretch a bone in
>> Pose Mode. Can someone give me some insight about this?
>>     
You should be able to adjust the local scaling of the bone. However, 
this tends to do odd things for me. :S

Joe


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