[Bf-committers] what to do with roll for bones?

Joe Eagar joeedh at gmail.com
Sat Aug 26 20:53:15 CEST 2006


P. Visser wrote:
> Ok thanks.
>
> I encountered a different problem:
>
> In Collada you have joints instead of bones. So in Collada It is also
> possible to translate a joint over time in Collada.
>
> In Blender this is not possible, because in pose mode, you cannot translate
> the head and tail of a bone. You can only scale this bone, but that has not
> the desired effect...
>
> Any ideas?
>   
What? you can translate bones, rotate and scale them.  Now, if the bone 
is set to link to it's parent, you can only rotate and scale.

Joe


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