[Bf-committers] OpenGL fast option (interpolation benchmark)
Ton Roosendaal
ton at blender.org
Mon Aug 14 11:54:06 CEST 2006
Hi,
An OpenGL "Profile" can be a set of user settings to tweak use of
OpenGL based on the specific features your 3d card supports, or
features you prefer support for.
It is a recommended method for moving on to higher OpenGL version
features (like shaders) but can also be used for tweaking missing
functionality in drivers or 3d cards.
It does mean that we'll have to wrap code internally for all suspicious
commands. This was already done for Linux (DRI has no glPointSize) and
for Mac (intel gfx has different glFlush() behaviour). It's also time
to define which of the opengl 1.1 feature set we'll stick to, and what
will be taboo (3d cards tend to only support limited features
accellerated anyway).
On the positive side, this can enable developers to make a GPU based
compositing library for example. :)
-Ton-
On 13 Aug, 2006, at 18:10, Tom M wrote:
> it was discussed on irc that we should probably start switching to a
> profiles system for opengl
>
> On 8/13/06, Campbell Barton <cbarton at metavr.com> wrote:
>> Hi, Iv been interested in the possibility to select fast OpenGL
>> options
>> for a while.
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Ton Roosendaal Blender Foundation ton at blender.org
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