[Bf-committers] Adding a sharpness flag to EditEdge
Ton Roosendaal
ton at blender.org
Sun Aug 13 15:17:06 CEST 2006
Hi,
Also discussed this in IRC. :)
The modifier will be a "EdgeSplit" modifier, allowing to split the
connectivity of faces based on either angle (option) or on a flag
(option).
It is a nice extra modeling level tool to have in Blender, also for
exporting.
We have to keep this seperated from the old issue to define "smooth" or
"solid" render in Blender (Phong normal interpolation). The current
per-face option could move to become a per-edge option. This then has
to become a generic built-in feature for meshes, being handled for
drawing and rendering in general, disregarding modifiers used.
If we code that feature, it can use the same new "sharp" flag in edges,
of course.
-Ton-
On 9 Aug, 2006, at 12:50, Ben Batt wrote:
>> Just adding a 'sharp' field to the EditEdge should be
>> 'ok'. Eventually I think Brecht's work on custom data
>> per face/edge/vert/face corner may standardize this
>> sort of thing. For now though, The EditEdge struct
>> growing by one Byte should be fine.
>>
>> Cheers,
>> Geoff Bantle
>>
>
> Thanks, that's what I've done.
>
> Ben
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>
>
>
------------------------------------------------------------------------
--
Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
More information about the Bf-committers
mailing list