[Bf-committers] Low-level shaders interface question

Tom M letterrip at gmail.com
Thu Aug 10 01:26:55 CEST 2006


Well since no one else has replied, I'll give my opinion so someone
else can show me why my opinion is wrong :)

I'd say that ease of integration of GLSL in the future is a strong
selling point for unified trees.  How would two trees 'allow for
better integration' with the dffuse and specular nodes?

LetterRip


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