[Bf-committers] SOC idea

Ton Roosendaal ton at blender.org
Sun Apr 30 18:43:07 CEST 2006


Hi,

You can already control in Python each vertex in a Mesh, and then just  
render them as particles. The current particle physics is really not  
that hard to mimic. Unless you want to include collisions yes...

-Ton-


On 29 Apr, 2006, at 5:40, Doug Ollivier wrote:

> Interestingly i had a dude come and talk to me about moving from Maya  
> to Blender.
>
> He does motion graphics and has worked at Weta, (he does a lot of good  
> work)
> the thing holding him back was the Particle system.
>
> he wants every particle to be accessible by python (if its not  
> already) so that he can alter the particle behaviour according to his  
> music.  also so that he can click on any one particle and be able to  
> change how it behaves.
>
> he is very interested in going open source and looking at coding  
> features towards blender (both commercial and non-commercial plugins)  
> if he were to use it in his pipeline.
>
> His website is here http://lizardlounge.co.nz/
> and his show reel is here  
> http://lizardlounge.co.nz/html/projects/reel.html
>
> I could talk to him and see exactly what he wants, he ma be able to  
> come up with some fantastic ideas for coding projects.
>
> Doug Ollivier.
>
>
>
>
> Tom M wrote:
>> for some reason improving basic particles wasn't brought up even
>> though the particle system would obviously benefit from a great deal
>> more flexibility.
>>
>> Things like variable particle sizes, variable initial speed, grouping
>> of particle systems, etc.
>>
>> obvious sources of inspiration are
>>
>> Particle Illussion - which has a superb ease of use and really hits
>> the basics well
>> http://www.wondertouch.com/default.asp
>>
>> the node particle system of Houdini which is considered the most
>> powerful and flexible system available
>> http://www.sidefx.com/index.php? 
>> option=com_content&task=view&id=398&Itemid=
>>
>> and some others of lesser interest.
>>
>> Particular
>> http://www.trapcode.com/products_particular.html
>>
>> Thinking Particles
>> http://www.cebas.com/products/feature.php?UD=10-7888-33 
>> -788&PID=15&FID=74
>>
>> MatterWaves  
>> http://www.cebas.com/products/feature.php?UD=10-7888-33 
>> -788&PID=10&FID=46
>>
>> Sandblaster
>> http://www.digimation.com/software/asp/products_help.asp?product_id=80
>>
>> Particle Flow
>> http://www.particlefx.com/education/PFlow/index.html
>>
>> LetterRip
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------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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