[Bf-committers] Google Summer of Code Idea
Doug Ollivier
doug at mudpuddle.co.nz
Tue Apr 25 03:59:43 CEST 2006
I would personally like to see some crazy shaders.
Things which are not based so much on "physically correctness" but ones
which are based on creativity and experimentation. (developing a new
art style)
For example toon shading was one of these breakthroughs when it first
came out.
Sketch based rendering could be another (don't know if that is a shader,
but I assume it may be).
I don't know if your shader would be able to automatically make rainbows
possible, but perhaps that is an added feature... a particle shader
effect that changes the colour based on refraction...
Doug Ollivier (Alltaken)
Scott Johnson wrote:
> Hello,
>
>>
>> If the project is broader than implementing just this one shader,
>> then I agree
>> this could indeed take enough time to fill those 3 months.
>>
> That seems reasonable to me. Are there specific shaders people would
> like to see? I was thinking perhaps a shader for environmental
> effects (i.e. wind erosion, metal scrapes, dirt, snow, etc...), along
> with a generator to generate random "dirty" effects, as well as
> possibly a shader for reflections off of water/liquid surfaces. I
> want to get familiar with the GLSL, so implementing shaders such as
> these in Blender would be ideal for what I want to do. Are there
> others that are in dire need?
>
> ~Scott
>
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