[Bf-committers] Google Summer of Code Idea

Doug Ollivier doug at mudpuddle.co.nz
Tue Apr 25 03:59:43 CEST 2006


I would personally like to see some crazy shaders.

Things which are not based so much on "physically correctness" but ones 
which are based on creativity and experimentation.  (developing a new 
art style)

For example toon shading was one of these breakthroughs when it first 
came out.

Sketch based rendering could be another (don't know if that is a shader, 
but I assume it may be).

I don't know if your shader would be able to automatically make rainbows 
possible, but perhaps that is an added feature... a particle shader 
effect that changes the colour based on refraction...

Doug Ollivier (Alltaken)



Scott Johnson wrote:
> Hello,
>
>>
>> If the project is broader than implementing just this one shader, 
>> then I agree
>> this could indeed take enough time to fill those 3 months.
>>
> That seems reasonable to me.  Are there specific shaders people would 
> like to see?  I was thinking perhaps a shader for environmental 
> effects (i.e. wind erosion, metal scrapes, dirt, snow, etc...), along 
> with a generator to generate random "dirty" effects, as well as 
> possibly a shader for reflections off of water/liquid surfaces.  I 
> want to get familiar with the GLSL, so implementing shaders such as 
> these in Blender would be ideal for what I want to do.  Are there 
> others that are in dire need?
>
> ~Scott
>
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