[Bf-committers] Re: SOC Project Ideas?

GSR gsr.b3d at infernal-iceberg.com
Thu Apr 20 21:42:35 CEST 2006


Hi,
scottj at cs.und.edu (2006-04-20 at 1309.10 -0500):
> Ok, I think I misunderstood then.  On the soc ideas page 
> (http://mediawiki.blender.org/index.php/BlenderDev/SOC_2006_ideas), 
> under the "Other" category, it lists:
> 
> - Recode radiosity to be threaded, or implement techniques that improve 
> the realism of the lighting (in a threaded way).
> 
> I was wondering if anyone might be able to give me more details on what 
> this would entail.

Current code is a single thread, so when you render, you have a CPU
burning for some time, like if you had only one. The renderer is
threaded, by working in areas of the image, so all CPUs can help
then. The idea is to find a radiosity algorithm (new or the current
one) and make the code be capable of working in parallel, so all the
CPUs work at the same time, both for radiosity step and for the render
step. Of course, for baking radiosity it would also help, as the code
is also used there.

GSR
 


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