[Bf-committers] SOC Project Ideas?

Martin Poirier theeth at yahoo.com
Thu Apr 20 14:48:09 CEST 2006



--- Jean-Luc Peurière <jlp at nerim.net> wrote:

> 
> Le 20 avr. 06 à 02:55, Martin Poirier a écrit :
> 
> >
> >
> > --- Jean Montambeault <iaminnocent at videotron.ca>
> > wrote:
> >
> >> You already have and answer from the others :
> >> absolute snapping to the
> >> grid (Alexander), snapping to geometry could
> become
> >> extremely
> >> sophisticated, like snapping to the verts of a
> >> temporary 'subdivide
> >> multi'. Since Theeth already stated in this
> mailing
> >> list that snapping
> >> was his first priority hopefully he'll say his
> word
> >> on the subject not
> >> to turn this into a feature request discussion
> >> thread but to see if he
> >> could use some help/mentor one or more related
> >> projects.
> >
> > As far as snapping is concerned, my plans is to
> make
> > it the first proof of concept of the pipeline
> > architecture idea I've been toying with for a
> couple
> > of months now (turning it around over and over on
> > paper/head). I haven't mentioned this to a lot of
> > people officially but just think of a system where
> > powerfull manipulation tools are built from
> smaller
> > building blocks, reusable and reconnectable.
> (that's
> > the main driving idea, I hope people will forgive
> me
> > for not going on with more details, but I'd rather
> not
> > give people too much hopes for something that's
> barely
> > embryonic).
> 
> i already mentionned that, but rather than snapping
> (which
> really is only as its best in 2D) i would really
> prefer constraints
> at the vertex/edge/face level.

One does not exclude they other, as both constraint
snapping and transform-time snapping can sit on the
same snapping engine.

> Much much more powerfull, but more it is dynamic.
> add empties
> with orientation (to give constraint directions not
> aliged to world),
> and you have a very powerfull system.
> 
> Along same lines of thinking, adding orientation to
> 3D cursor would be
> handy when you need, say to move things along a 30°
> plane from
> horizontal.

Kinda like this you mean?
http://theeth.blogspot.com/2005/07/followup-on-my-last-post.html

Martin

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