[Bf-committers] SOC Project Ideas?

Shaul Kedem shaul.kedem at gmail.com
Thu Apr 20 10:51:45 CEST 2006


Ooh.. long thread :)

Anyway, my thoughts are:
 - Start a full code documentation project, the SOCi who will take this
will:


On 4/20/06, Jean-Luc Peurière <jlp at nerim.net> wrote:
>
>
> Le 20 avr. 06 à 02:55, Martin Poirier a écrit :
>
> >
> >
> > --- Jean Montambeault <iaminnocent at videotron.ca>
> > wrote:
> >
> >> You already have and answer from the others :
> >> absolute snapping to the
> >> grid (Alexander), snapping to geometry could become
> >> extremely
> >> sophisticated, like snapping to the verts of a
> >> temporary 'subdivide
> >> multi'. Since Theeth already stated in this mailing
> >> list that snapping
> >> was his first priority hopefully he'll say his word
> >> on the subject not
> >> to turn this into a feature request discussion
> >> thread but to see if he
> >> could use some help/mentor one or more related
> >> projects.
> >
> > As far as snapping is concerned, my plans is to make
> > it the first proof of concept of the pipeline
> > architecture idea I've been toying with for a couple
> > of months now (turning it around over and over on
> > paper/head). I haven't mentioned this to a lot of
> > people officially but just think of a system where
> > powerfull manipulation tools are built from smaller
> > building blocks, reusable and reconnectable. (that's
> > the main driving idea, I hope people will forgive me
> > for not going on with more details, but I'd rather not
> > give people too much hopes for something that's barely
> > embryonic).
>
> i already mentionned that, but rather than snapping (which
> really is only as its best in 2D) i would really prefer constraints
> at the vertex/edge/face level.
>
> Much much more powerfull, but more it is dynamic. add empties
> with orientation (to give constraint directions not aliged to world),
> and you have a very powerfull system.
>
> Along same lines of thinking, adding orientation to 3D cursor would be
> handy when you need, say to move things along a 30° plane from
> horizontal.
>
> lukep
>
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