[Bf-committers] SOC Project Ideas?

Jean-Luc Peurière jlp at nerim.net
Thu Apr 20 07:39:17 CEST 2006


Le 20 avr. 06 à 02:55, Martin Poirier a écrit :

>
>
> --- Jean Montambeault <iaminnocent at videotron.ca>
> wrote:
>
>> You already have and answer from the others :
>> absolute snapping to the
>> grid (Alexander), snapping to geometry could become
>> extremely
>> sophisticated, like snapping to the verts of a
>> temporary 'subdivide
>> multi'. Since Theeth already stated in this mailing
>> list that snapping
>> was his first priority hopefully he'll say his word
>> on the subject not
>> to turn this into a feature request discussion
>> thread but to see if he
>> could use some help/mentor one or more related
>> projects.
>
> As far as snapping is concerned, my plans is to make
> it the first proof of concept of the pipeline
> architecture idea I've been toying with for a couple
> of months now (turning it around over and over on
> paper/head). I haven't mentioned this to a lot of
> people officially but just think of a system where
> powerfull manipulation tools are built from smaller
> building blocks, reusable and reconnectable. (that's
> the main driving idea, I hope people will forgive me
> for not going on with more details, but I'd rather not
> give people too much hopes for something that's barely
> embryonic).

i already mentionned that, but rather than snapping (which
really is only as its best in 2D) i would really prefer constraints
at the vertex/edge/face level.

Much much more powerfull, but more it is dynamic. add empties
with orientation (to give constraint directions not aliged to world),
and you have a very powerfull system.

Along same lines of thinking, adding orientation to 3D cursor would be
handy when you need, say to move things along a 30° plane from
horizontal.

lukep



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