[Bf-committers] GSOC Projects

Ed Halley ed at halley.cc
Wed Apr 19 01:19:20 CEST 2006


Just to be clear,

The existing script(s) take vertex colors and bake them to an image. 
They sample the procedural space at the model's vertices, so it works 
well if the model is of sufficient complexity and even-sized polys.

The real need is to take every U V pixel in the image, figure out where 
it is in procedural space, and retrieve the appropriate shade (with or 
without light, AO, mixed mtex channels, other shading features, etc.).
This should work even for very low-complexity meshes with rich 
procedural texturing.

Chris Want wrote:
>> I suppose that the aim is to replace this kind of script :
>> http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_mesh3d2uv2d_en.htm
>> by an hard coded function .

-- 
[ e d @ h a l l e y . c c ]


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