[Bf-committers] GSOC Projects
Campbell Barton
cbarton at metavr.com
Tue Apr 18 01:04:33 CEST 2006
Here are a few projects that have some value and Id be able to mentor,
going into some detail about possible implimentation.
1. Render farm. - antont used an IRC bot to manage the rendering for
orange.
Would be good to make a renderfarm that communicated over IRC, and
used python to pack, make local, compress the blend for renderfarm
uploading.
This isnt that hard to do realy, so Id expect whoever worked on it
to get this one to a realy useable state.
- A renderfarm for all new blender installs would be a lot of bang
for buck.
2. BVH Intergration. - Take what we have (imports motion to empties)
and use it to create armature actions.
Also add features to blender for editing and cleaning up BVH's,
and make it useable for similar cases as MotionBuilder.
(Add IPO curve fitting, so bvh ipo's can have smooth curves made
from the BVH ,KeyFrame each frame) -c or python
(I cant mentor these ones one :/ )
1. Render->uv baking.
So pixels from a render can be backed into a UV texture.
This feature is useful for game/realtime content, would have
2. Extended ID properties, as discussed here.
http://en.wikibooks.org/wiki/Blender_3D:_Blending_Into_Python/CustomProperties
--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
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