[Bf-committers] interface changes since 2.25

Chris Burt desoto at exenex.com
Sun Apr 9 15:08:09 CEST 2006


The full screen button was removed because its an unsupported feature 
due to the fact that video card drivers make the debugging process so 
difficult. It was only for Windows anyway, which is kind of odd.

Regards,
--Chris

Tom M wrote:
> Intrr has commented that the 2.25 interface is better than the current
> interface, I usde to think he was just being stuck in the past. 
> However, I was just playing around with it and while some things are
> definitely far improved (the buttons layouts in the buttons panel) a
> few things surprized me that he might be right.
> 
> 1) the zoom and move buttons on the headers - it is odd that Blender
> had that as an interface element early on, but now that everyone else
> has it Blender doesn't.  Similarly there used to be a button for
> fullscreen, again something that everyone has now, but now Blender
> doesn't
> 
> 2) the compact view switching - the front, side, icon method is quite
> compact and intuitive also the same with the icons for the things like
> perspective view etc.  The unifying them into a single tree reduces
> the amount of information that the user has (instead of glancing at an
> icon they must check a menu to see what view, what perspective, etc.)
> 
> The text in the header section - this seems to take up a large amount
> of space but I don't see where the benefit is to the enduser.
> 
> Perhaps these are things that should be  considered to be reintroduced?
> 
> LetterRip
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