[Bf-committers] Re: CIrcles, cylinders and 100 verts

Austin Benesh bfdeveloper at gmail.com
Thu Apr 6 01:40:40 CEST 2006


Campbell Barton wrote:
> Why not just have a maximum of 10000? its still very high
> Also, would be good to use pupBlocks for objects with multiple inputs.
> will allow easy  adding of options like "cap ends", "fgon", and extra 
> dimensions for cone/cylinder/grid..
>
> - Cam
>
>
> Chris Want wrote:
>> GSR wrote:
>>>> About the number, well, Barton did some changes to the buttons and I
>>> think they would solve the issue of high range or good precision.
>>>
>>> GSR
>>
>> I've just tried setting to 30000, and it's not tooooo bad,
>> but the numbut slider seems to jump in multiples of 3
>> (sometimes it only skips 2 though). As suggested by
>> others, the button() function should probably have another
>> arg to indicate precision when sliding. I really hate
>> working on stuff in interface.c though, lots of functions
>> that have weird casts (I think at the core, everything
>> gets cast to a float) and arguments with great names
>> like a1, a2...
>>
>> Chris
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at projects.blender.org
>> http://projects.blender.org/mailman/listinfo/bf-committers
>>
>
>
Just a thought, but what about if the user accidently slides to 10,000 
vertices and then hits OK without realizing it first. Whoops, there goes 
Blender crashing.


More information about the Bf-committers mailing list