[Bf-committers] Join Screens OGL Bug

Jiří Hnídek jiri.hnidek at vslib.cz
Sun Sep 25 17:04:40 CEST 2005


Hi Campbell,
I like your proposal. It is simple and neat. When I will have time, then 
I will look at it.

Jiri

> Hi Jiri this is a massive improvement and weather its *the best* way of 
> doing it or not, can be discussed - but a great improvement,
> something that made the "Blender is easy to use" argument, a bit shaky 
> when even experienced users had to tweak the mouse a few pixels to 
> remove the right subdivision and sometimes got it wrong.
> 
> Also- Oops locations are stored per window, and if you have a complex 
> manually positioned oops hierarchy, then loosing it in a mistaken join 
> will loose you data with no undo since its a window action.
> 
> I don't have a problem with the arrow, at first I had to think twice 
> about what to do, first time, but it was quite obvious to me.
> My initial reaction was, "Wow, Blender is making my UI action obvious"
> 
> As for Matt's suggestion of blacking out all windows, it seems okay- if 
> you dont like the arrow, personally Im not fussed.
> 
> 
> 
> - As for a totaly different solution, resizing a boarder into another 
> could be a good way to join workspaces. It could be done in a way that 
> the boarder snaps down to the lower boarder so the user sees that it 
> merges as opposed to making the workspace really small, other visual 
> hints could be added.
> * This would be a single click (mabe with join confirmation if we want 
> to be parranoid), and so accidental mouse clickdrags  dont loose you 
> windows.
> * Users would be aware of the workspace they were making bigger, from 
> understanding how resize works.
> * Fits basic notion that "This window is annoying me, Ill make it small 
> so it goes away"
> * Matches functionality of MS/Open Office - Excel/Word (people will 
> probably call it intuitive), I have seen other apps that have a resizing 
> split that you get rid of by resizing to 0.
> 
> - But somebody needs to code it, and Jiri is probably a busy man, so I'm 
> happy with whats there for now.
> 
> Cam



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