[Bf-committers] Join Screens OGL Bug
Jakub Steiner
jimmac at novell.com
Thu Sep 22 21:20:36 CEST 2005
On Thu, 2005-09-22 at 20:25 +0200, Ton Roosendaal wrote:
> Hi,
>
> It's an interesting method, and nice gfx, but I really doubt this is
> what we need... for example the graphic appears counter-intuitive on
> the "wrong" side. The extra click also is a minus point.
Hi folks,
I just tested this and it works rather nicely. Unlike the previous
behavior where the user gets absolutely no visual feedback on what is
going to happen, this is a step in the right direction. Additionally I
suggest the merge happened fluently, using a short animation (say 0.5s).
That way you get a better idea what view you're getting. A nanosecond
blit has you wondering if that's really the view you wanted.
Overlaying a close button on the focused frame window may be a more
elegant solution, but I don't consider the arrow counter-intuitive
myself.
But I have a funny incident about window behavior. It didn't happen once
that I have subconsciously used the window manager close shortcut when
trying to close the floating 'N' blender window. If more
window-manager-like functionality gets added, maybe the confirmation
dialog should be brought up in cases like these.
cheers
--
Jakub Steiner <jimmac at novell.com>
Novell, Inc.
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