[Bf-committers] Modifier Icons

Ton Roosendaal ton at blender.org
Mon Sep 19 20:24:35 CEST 2005


Hi,

Of course manual drawing always is better, but do we have the labour  
force for that? :)
Maybe we first should get design for it agreed on, and try to attract  
artists to help us out...

-Ton-


On 19 Sep, 2005, at 14:52, Aras Pranckevicius wrote:

>> Meaning; the icons can be drawn in a grid of 36x36 pixels (larger we
>> dont need now, until we're going to have real large 'toolbar' stuff),
>> and Blender then can scale them nicely antialised down to 24x24,  
>> 18x18,
>> 12x12 and 8x8, to be used for the mipmapping tricks.
>
> I think automatically computing smaller versions of the icons usually
> is not good (i.e. at limited pixel space, you get a lot better icons
> by drawing the small versions by hand).
>
> Heck, even with large textures people go quite far, using
> Mitchell/Kaiser resampling filters, with gamma correction and all
> kinds of post-sharpening. And those textures are hundreds or thousands
> pixels in size!
>
> So while this is more work, manually drawing several size icon
> versions would almost always be a win. Or make it an option - if
> multiple versions aren't provided, only then Blender would compute
> lower size ones.
>
> --  
> Aras 'NeARAZ' Pranckevicius
> http://nesnausk.org/nearaz | http://nearaz.blogspot.com
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>
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--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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