[Bf-committers] SDL versus OpenAL
Carsten.Wartmann at imago-viva.de
Mon Oct 31 13:51:38 CET 2005
Alexander Ewering wrote:
> - Support for Ogg Vorbis files
A must! Even in times we all (?) have high bandwith internet...
> - No doppler effect (was this supported in openal?)
Nice for simulations.
> - No changing of pitch *during* the playing of a sound (was
> this supported in openal?)
Thats a big disadvantage for games etc. I think. Changing Pitch is nice
for engine sounds etc.
> Sound in the sequencer and game engine are still a totally different
> story. Game engine sound is asynchronous (event sounds), Animation system
> sound is synchronous, so they still cannot live next to each other. But
> I don't consider that a problem because a project that uses the sequencer
> will never use the game engine - and vice versa. I guess I don't need
> to explain :)
Well, actually I did use both while animation, so if it is not
interfering while animating for the GE I am fine with that.
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