[Bf-committers] SDL versus OpenAL

Tom M letterrip at gmail.com
Sat Oct 29 21:23:02 CEST 2005

intrr has SDL sound instead of OpenAL in his instinctive blender tree,

intrr - could you outline the advantages this offers?  Also are there
any disadvantages to switching to SDL from OpenAL?

I seem to recall that you stated the code changes are fairly minimal,
and would improve ease of maintenance.  Also a number of nice features
for the game engine - how does it affect sound in the sequencer

Also would it be possible to create a patch for testing?



More information about the Bf-committers mailing list