[Bf-committers] SDL versus OpenAL
letterrip at gmail.com
Sat Oct 29 21:23:02 CEST 2005
intrr has SDL sound instead of OpenAL in his instinctive blender tree,
intrr - could you outline the advantages this offers? Also are there
any disadvantages to switching to SDL from OpenAL?
I seem to recall that you stated the code changes are fairly minimal,
and would improve ease of maintenance. Also a number of nice features
for the game engine - how does it affect sound in the sequencer
Also would it be possible to create a patch for testing?
More information about the Bf-committers