[Bf-committers] Re: [Crystalblend-main] Design Document for Crystal Blend V0.1

Jorrit Tyberghein jorrit.tyberghein at gmail.com
Thu Oct 27 11:58:49 CEST 2005

On 10/27/05, Herman Bruyninckx <Herman.Bruyninckx at mech.kuleuven.be> wrote:
> (Of course, objects are also allowed to unregister their handlers and
> events.)

Ah I see your point now. While you are absolutely right about this I
wonder if this will only add complication for game developers that is
perhaps not needed for a GameEngine in Blender? On the other hand. It
is fairly easy to add this on the current design in an optional manner
too. i.e. objects can still keep listening to specific events but I
can add another trigger which listens to a generic event system and
then another screen where events can be mapped to generic events.

I have to think about this a bit more.


Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
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