antont at kyperjokki.fi
Thu Oct 27 00:31:42 CEST 2005
On Wednesday 26 October 2005 23:15, Jordi Rovira wrote:
> Is there currently any way to control the time of the last
> modification on an object? For example: imagine i have something like
> a normalmap generated from a pair of meshes. At a given point i want
> to know if i have to update it or i can reuse the current one. Do the
> objects have a "timestamp" or something similar?
but the dependency graph is for such purposes .. right?
it is still quite early in implementation (as in taking to use in different
areas), dunno if other parts than the animation system use it (yet).
standing ready to be corrected,
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