[Bf-committers] Fix for animating static particles
Vidar Madsen
vidarino at gmail.com
Wed Oct 26 12:23:18 CEST 2005
I have submitted a patch to the patch tracker (#3267) that fixes the
bug outlined in bug tracker item #3263.
Put short; force fields and deflectors were evaluated at completely
wrong frame numbers when using static particles. The proposed patch
passes the current frame number to make_particle_keys(), and if
particle->flag & PAF_STATIC, use current frame instead of the
particle's time.
Sample blend to demonstrate problem:
http://vidar.gimp.org/tmp/grasstest.blend
Patch:
http://vidar.gimp.org/tmp/static-particle-anim.patch
Result after applying patch:
http://vidar.gimp.org/tmp/0001_0041.avi
I hope you find it acceptable. :)
Vidar
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