[Bf-committers] [Bf-blender-cvs] CVS commit: blender SConstruct
blender/extern Makefile blender/source Makefile
blender/source/gameengine/Ketsji KX_ConvertPhysicsObject.h
SConscript blender/source/gameengine/Physics Makefile
blender/source/gameen
LECOCQ Guillaume
lecocqguillaume at gmail.com
Mon Oct 24 11:56:03 CEST 2005
I have another problems, sumo don't compile because use_physics always
is 'bullet', to compile I change:
use_sumo = 'true'
use_ode = 'false'
use_bullet = 'true'
by:
use_ode = 'false'
use_bullet = 'true'
use_sumo = 'true'
I think if Bullet engine is always enabled when gameengine is true, to
remove use_bullet=true so sumo can be compiled.
2005/10/24, Lguillaume <lecocqguillaume at gmail.com>:
> Hello, I think there is a problem when compiling both sumo and bullet.
> I use free msvc toolkit 2003 with scons, at the end when linking, the
> compiler says it did not found Phy_Ode.lib, I don't enable ode, so I
> search a little and I perhaps found the problems.
>
> For me, the problems is in tools/scons/bs/bs_libs.py at line 91 we have:
>
> if bs_globals.user_options_dict['USE_PHYSICS'] == 'solid':
> env.Append (LIBS=['PHY_Sumo', 'PHY_Physics', 'blender_MT',
> 'extern_solid', 'extern_qhull'])
> else:
> env.Append (LIBS=['PHY_Ode',
> 'PHY_Physics'])
> env.Append (LIBS=bs_globals.user_options_dict['ODE_LIBRARY'])
> env.Append (LIBPATH=bs_globals.user_options_dict['ODE_LIBPATH'])
>
> If the variable USE_PHYSICS='bullet', the compiler want to link with
> PHY_Ode. we can correct this by:
>
> if bs_globals.user_options_dict['USE_PHYSICS'] == 'solid':
> env.Append (LIBS=['PHY_Sumo', 'PHY_Physics', 'blender_MT',
> 'extern_solid', 'extern_qhull'])
> elif bs_globals.user_options_dict['USE_PHYSICS'] == 'ode':
> env.Append (LIBS=['PHY_Ode',
> 'PHY_Physics'])
> env.Append (LIBS=bs_globals.user_options_dict['ODE_LIBRARY'])
> env.Append (LIBPATH=bs_globals.user_options_dict['ODE_LIBPATH'])
>
>
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