[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel, BKE_depsgraph.h blender/source/blender/blenkernel/intern action.c, armature.c depsgraph.c blender/source/blender/blenloader/intern, readfile.c blender/source/blender/include BIF_poseobject.h,blender/source/blender/makesdna DNA_action_types.h ...

Mats Holmberg mats.holmberg at saunalahti.fi
Mon Oct 24 09:42:42 CEST 2005

Lguillaume wrote:

>> Log:
>>  New: Option to show the paths of Bones over time.
>>  In PoseMode, press Wkey or use the Pose pulldown menu. It calculates 
>> the
>>  positions of all selected Bone end points, over the time as 
>> indicated with
>>  the Scene start/end frame. This then is drawn as a path, with little 
>> black
>>  dots on every frame, and a white dot on every 10 frames.
> Hello, this is a cool option to view the path of a bone.
> A cool thing is to edit the path of the bone with handle like curve, 
> so you can controle the movement, I don't know if it's possible but 
> can be usefull.
> Guillaume.
>Bf-committers mailing list
>Bf-committers at projects.blender.org
I'll second that. To be able to modify the path directly would be very 
nice for fine tuning movement. But this is already great improvement 
(and an awaited feature)! So a BIG thank you for that. I'm really 
starting to like the character animation tools now.


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