[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel, BKE_depsgraph.h blender/source/blender/blenkernel/intern action.c, armature.c depsgraph.c blender/source/blender/blenloader/intern, readfile.c blender/source/blender/include BIF_poseobject.h,blender/source/blender/makesdna DNA_action_types.h ...

Mats Holmberg mats.holmberg at saunalahti.fi
Mon Oct 24 09:42:42 CEST 2005


Lguillaume wrote:

>> Log:
>>  New: Option to show the paths of Bones over time.
>>  
>>  In PoseMode, press Wkey or use the Pose pulldown menu. It calculates 
>> the
>>  positions of all selected Bone end points, over the time as 
>> indicated with
>>  the Scene start/end frame. This then is drawn as a path, with little 
>> black
>>  dots on every frame, and a white dot on every 10 frames.
>
>
>
> Hello, this is a cool option to view the path of a bone.
> A cool thing is to edit the path of the bone with handle like curve, 
> so you can controle the movement, I don't know if it's possible but 
> can be usefull.
>
> Guillaume.
>
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I'll second that. To be able to modify the path directly would be very 
nice for fine tuning movement. But this is already great improvement 
(and an awaited feature)! So a BIG thank you for that. I'm really 
starting to like the character animation tools now.

-Mats


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