[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/blenkernel,
BKE_depsgraph.h blender/source/blender/blenkernel/intern action.c, armature.c
depsgraph.c blender/source/blender/blenloader/intern,
readfile.c blender/source/blender/include
BIF_poseobject.h,blender/source/blender/makesdna DNA_action_types.h ...
Mats Holmberg
mats.holmberg at saunalahti.fi
Mon Oct 24 09:42:42 CEST 2005
Lguillaume wrote:
>> Log:
>> New: Option to show the paths of Bones over time.
>>
>> In PoseMode, press Wkey or use the Pose pulldown menu. It calculates
>> the
>> positions of all selected Bone end points, over the time as
>> indicated with
>> the Scene start/end frame. This then is drawn as a path, with little
>> black
>> dots on every frame, and a white dot on every 10 frames.
>
>
>
> Hello, this is a cool option to view the path of a bone.
> A cool thing is to edit the path of the bone with handle like curve,
> so you can controle the movement, I don't know if it's possible but
> can be usefull.
>
> Guillaume.
>
>------------------------------------------------------------------------
>
>_______________________________________________
>Bf-committers mailing list
>Bf-committers at projects.blender.org
>http://projects.blender.org/mailman/listinfo/bf-committers
>
>
I'll second that. To be able to modify the path directly would be very
nice for fine tuning movement. But this is already great improvement
(and an awaited feature)! So a BIG thank you for that. I'm really
starting to like the character animation tools now.
-Mats
More information about the Bf-committers
mailing list