[Bf-committers] preliminary blender port for ZETA ready
dev at m-phasis.de
Sun Oct 23 17:37:42 CEST 2005
On 2005-10-23 at 09:30:41 [+0200], Erwin Coumans <erwin at erwincoumans.com>
> That is fun, at least a useful application for my Zeta installation. How
> much work would it be to add gameengine + bullet support :) ?
It's just a matter of getting the gameengine to compile. I will give it a
try soon. bullet is at least in the build, if I am not mistaken. Though I am
no expert. I just did the port as I once was asked for it. I am dumb when it
comes to using blender. :)
So you will actually be a good test candidate when it comes to comparing
this port with other platform releases.
> ----- Original Message -----
> From: "Michael Weirauch" <dev at m-phasis.de>
> To: "bf-blender developers" <bf-committers at projects.blender.org>
> Sent: Sunday, October 23, 2005 3:03 PM
> Subject: Re: [Bf-committers] preliminary blender port for ZETA ready
> > On 2005-10-22 at 20:07:39 [+0200], hans at lambermont.dyndns.org wrote:
> >> Hey, that's nice ;-) You probably used the old BeOS specifics in the
> >> code (and perhaps Makefiles too), right ?
> > Well, the only BeOS specifics I could make a use of was in
> > ./source/blender/blenlib/intern/storage.c.
> > The whole GHOST implementation had to be written from scratch. And no, I
> > am
> > using scons for our system.
> >> Assuming they don't break the other platforms it should be OK.
> >> Can you put up a diff file somewhere (URL) so that we can have a look at
> >> your changes ?
> > There it is. Despite the 6 GHOST files, everything should be in.
> > (No gameengine, no internationalization, no blenderplayer)
> > http://ghost.m-phasis.de/files/ZETA_patch_20051023.txt
> >> Hans
> > Btw, the release can be found here:
> > http://bebits.com/app/4235
> > Michael
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