[Bf-committers] preliminary blender port for ZETA ready
erwin at erwincoumans.com
Sun Oct 23 09:30:41 CEST 2005
That is fun, at least a useful application for my Zeta installation. How
much work would it be to add gameengine + bullet support :) ?
----- Original Message -----
From: "Michael Weirauch" <dev at m-phasis.de>
To: "bf-blender developers" <bf-committers at projects.blender.org>
Sent: Sunday, October 23, 2005 3:03 PM
Subject: Re: [Bf-committers] preliminary blender port for ZETA ready
> On 2005-10-22 at 20:07:39 [+0200], hans at lambermont.dyndns.org wrote:
>> Hey, that's nice ;-) You probably used the old BeOS specifics in the
>> code (and perhaps Makefiles too), right ?
> Well, the only BeOS specifics I could make a use of was in
> The whole GHOST implementation had to be written from scratch. And no, I
> using scons for our system.
>> Assuming they don't break the other platforms it should be OK.
>> Can you put up a diff file somewhere (URL) so that we can have a look at
>> your changes ?
> There it is. Despite the 6 GHOST files, everything should be in.
> (No gameengine, no internationalization, no blenderplayer)
> Btw, the release can be found here:
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> Bf-committers at projects.blender.org
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