[Bf-committers] preliminary blender port for ZETA ready

Michael Weirauch dev at m-phasis.de
Sun Oct 23 16:03:35 CEST 2005

On 2005-10-22 at 20:07:39 [+0200], hans at lambermont.dyndns.org wrote:
> Hey, that's nice ;-) You probably used the old BeOS specifics in the
> code (and perhaps Makefiles too), right ?

Well, the only BeOS specifics I could make a use of was in

The whole GHOST implementation had to be written from scratch. And no, I am 
using scons for our system.
> Assuming they don't break the other platforms it should be OK.
> Can you put up a diff file somewhere (URL) so that we can have a look at
> your changes ?

There it is. Despite the 6 GHOST files, everything should be in.
(No gameengine, no internationalization, no blenderplayer)

> Hans

Btw, the release can be found here:


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