[Bf-committers] Re: [Crystalblend-main] Crystal Space, CrystalBlend, GameEngine: Discussion and Plans

Greg MacDonald gtmacdonald at gmail.com
Mon Oct 17 20:34:53 CEST 2005


Hi,
 I'm currently trying to figure out a way to attach general properties to
all data blocks in Blender. Through these musings I realized that in a
reality where I am king of the universe, Blender would have a database
written using generalized base classes where my generalized properties would
live.
 Along those same lines, if all of Blender's structures were fully
extensible, and there existed a powerful 3D plug-in architecture, then a
game engine could actually be implemented as a seperate project. And if
someone wanted to make a different one, they could do so.
 Aside from being a collosal effort, is there a reason this can't happen?
Legacy code?
 -Greg
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