[Bf-committers] Re: User-defined Material Properties
cbarton at metavr.com
Sat Oct 15 03:44:54 CEST 2005
What about scrolling data within the panel? new UTF char selector does this.
Could these finer points be discussed later? - Zr's modifiers were added
in and UI fixed up later.
Some of the things your discussing seem fairly minor and could be
tweaked later on without much work.
Might be wrong abt this- no offense
Greg MacDonald wrote:
> Hi GSR,
> On 10/14/05, *GSR* <gsr.b3d at infernal-iceberg.com
> <mailto:gsr.b3d at infernal-iceberg.com>> wrote:
> gtmacdonald at gmail.com <mailto:gtmacdonald at gmail.com> (2005-10-14
> at 1139.42 -0500):
> > Hi everyone,
> > Is there a reason all the panels are the same width and height
> in the
> They are not, so dunno what do you refer to. In theory they are fixed
> to allow vertical and horizontal layouts. In practice they are not so
> bad things happen, like things going out of view (particles in
> vertical mode or modifier in horizontal mode are the examples I
> remember without looking).
> I was refering to the majority of them being the same dimensions. Most
> seem to be setup with horizontal and vertical auto-align in mind.
> > buttons window? If not, do you think it would be a problem to
> allow a python
> > script to define a really huge panel if they wanted? Panels of
> > sizes seem to stack okay...
> If you think "changing size depending which one is in front" is
> okay... I just tried and tabbing particles and one of the others
> a resizing panel that manages to cover next when big or leave a hole
> when small. Clicking one of the other panels make all them rearrange,
> but even if that was done at the tabbing instant, it is bad interface
> from an user point of view.
> I don't think it would be very nice either. I suppose the solution is
> to keep with convention and have all panels the same size, or the size
> that most panels are anyway. I'll just have to create multiple panels
> as the panel contents grow.
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Campbell J Barton
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Geelong West, Victoria 3218 Australia
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
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