[Bf-committers] Re: User-defined Material Properties

Greg MacDonald gtmacdonald at gmail.com
Sat Oct 15 03:32:45 CEST 2005


On 10/14/05, GSR <gsr.b3d at infernal-iceberg.com> wrote:
> Hi,
> gtmacdonald at gmail.com (2005-10-14 at 1139.42 -0500):
> > Hi everyone,
> > Is there a reason all the panels are the same width and height in the
> They are not, so dunno what do you refer to. In theory they are fixed
> to allow vertical and horizontal layouts. In practice they are not so
> bad things happen, like things going out of view (particles in
> vertical mode or modifier in horizontal mode are the examples I
> remember without looking).

I was refering to the majority of them being the same dimensions. Most seem
to be setup with horizontal and vertical auto-align in mind.

> buttons window? If not, do you think it would be a problem to allow a
> python
> > script to define a really huge panel if they wanted? Panels of different
> > sizes seem to stack okay...
> If you think "changing size depending which one is in front" is
> okay... I just tried and tabbing particles and one of the others gives
> a resizing panel that manages to cover next when big or leave a hole
> when small. Clicking one of the other panels make all them rearrange,
> but even if that was done at the tabbing instant, it is bad interface
> from an user point of view.

I don't think it would be very nice either. I suppose the solution is to
keep with convention and have all panels the same size, or the size that
most panels are anyway. I'll just have to create multiple panels as the
panel contents grow.

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