[Bf-committers] OpenEXR help needed...
Austin Benesh
bfdeveloper at gmail.com
Wed Oct 12 23:32:45 CEST 2005
Ton Roosendaal wrote:
> Hi Austin,
>
> I noticed this mail didn't even get a single reply! :)
>
> The guys in studio Orange are of course very eager to get their hands
> on exr support in Blender. One of the team members is a developer,
> Toni Alatalo, and he'll be happily to help out where possible.
>
> On makefile issues you can also ask Kent Mein though, he did this for
> other new code projects too.
>
> What would help is making (regular) patches available, just create a
> thread in the Patch tracker for it, there we can also do the code
> reviews.
> At this moment I personally don't have time for it. The month of
> october is for animation system related issues. In november I'm fully
> available for rendering & exr though!
>
> -Ton-
>
>
> On 5 Oct, 2005, at 1:30, Austin Benesh wrote:
>
>> Hi everybody -
>> OpenEXR is coming along real nice right now, but at the rate its
>> currently moving along I can't see it in 2.40. Basically everything
>> is written except for the SConscripts (working on those), the
>> makefiles (todo) and a couple quick additions to the source. It would
>> be really great if somebody with more Linux skills than I could help
>> write the makefiles. Also, the openexr library needs to be compiled
>> for all the systems (except win32). If you can help, than that would
>> be fantastic. A lot of people are looking forward to this feature.
>>
>> - Austin Benesh
>> _______________________________________________
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>> Bf-committers at projects.blender.org
>> http://projects.blender.org/mailman/listinfo/bf-committers
>>
>>
> --------------------------------------------------------------------------
>
> Ton Roosendaal Blender Foundation ton at blender.org http://www.blender.org
>
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Great, thanks! I hope we can see a stable version in 2.41. :) I will
post regular patches onto the tracker and we'll go from there.
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