[Bf-committers] some notes about new armatures

trip somewhere trip0o at gmail.com
Tue Oct 11 20:57:49 CEST 2005


jumping from edit and pose mode is still a messy system and the hope
was that it would  be merged better. :? Oh well it is still smarter
than it was before, thnak you all :D



On 10/11/05, Jean-Luc Peurière <jlp at nerim.net> wrote:
>
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> Le 11 oct. 05 à 14:29, Ton Roosendaal a écrit :
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> On Solidworks, there is a nice UI thing where, when you enter in a selection
> box in the
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> button area, you can click on a object in the 3D view to add it to selection
> box. Certainly
>
> beat  typing names, and would be nice to have in blender.
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> I rather have it non-modal. For example, Blender could really use a generic
> copy/paste buffer system, which stores entire contextes of selections.
>
> For example; a copy on active object and paste in name button will
> automatically detect you mean a name paste in the button. (I guess that's a
> "Selection Box", a term I dont know...)
>
> Hmm. although Solidworks is always in a modeless modal state ( hard to
> describe, one tool is always active, and you make settings before applying,
> but not real modal as you can do other stuff), this particular feature is
> not modal at all.
>
> How it could works in blender :
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> - shift-click in textarea allowing input like bone-name. it becomes
> highlighted and you can type as usual
> - if you then right-click on a bone, that bone name is transfered to the box
> and you go outside textarea edit . selection state of the 3D view is *NOT*
> changed
> - if you click anything else you go outside textarea edit as you can expect.
>
>
> No Mode, no loss when compared to actual solution. but very convenient eg
> for constraints
>
>
> lukep
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