[Bf-committers] Re: Pre-release freeze! Use bullet AND sumo ?
Gilbert, Joseph
jgilbert at tigr.ORG
Tue Oct 11 20:40:23 CEST 2005
USE_BULLET and USE_SUMO_SOLID are defined in KX_ConvertPhysicsObject.h:
/* These are defined by the build system... */
#define USE_SUMO_SOLID
//#define USE_ODE
//on visual studio 7/8, always enable BULLET for now
//you can have multiple physics engines running anyway, and
//the scons build system doesn't really support this at the moment.
//if you got troubles, just comment out USE_BULLET
#if 1300 <= _MSC_VER
#define USE_BULLET
#endif
It would nicer if we removed this and allowed the preprocessor define to
go into the build system. That way I can just add USE_BULLET and/or
USE_SUMO_SOLID to the projectfile . Just an idea :)
-----Original Message-----
From: bf-committers-bounces at projects.blender.org
[mailto:bf-committers-bounces at projects.blender.org] On Behalf Of
blender at erwincoumans.com
Sent: Tuesday, October 11, 2005 2:09 PM
To: bf-blender developers
Subject: [Bf-committers] Re: Pre-release freeze! Use bullet AND sumo ?
Hi,
It would be great if we can release Bullet in the coming release, even
though is is preliminary. It can co-exist with SUMO/Solid etc. I can
provide
some demo/tutorial for a 2.4 release. I haven't had the time for a
couple of
weeks, because I made a move from London to California. However I hope
to
continue some Blender/Bullet development soon.
I propose a small change in projectfiles, Makfiles and SCons files.
Basically removing all use_bullet / NAN_USE_BULLET, and always use
bullet if
the gameengine used.
Can someone help with this ?
Thanks,
Erwin
PS: I think that either the Makefile or Scons might be setup at the
moment
that USE_SUMO_SOLID and NAN_USE_BULLET are mutual exclusive, and this
prevents to release both at the same time...
Ton Roosendaal writes:
> Hi,
>
> Today is freeze for testing only, commits allowed for only the
bugfixes
> you urgently need.
> I will go over the feedback on the regression this afternoon, and
commit
> the release upgrade, and ask the Orange artist to quickly hack a
temporal
> splash (with prerelease warning).
>
> Later,
>
> -Ton-
>
>
>
------------------------------------------------------------------------
> --
> Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
>
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