[Bf-committers] some notes about new armatures
jlp at nerim.net
Tue Oct 11 00:19:34 CEST 2005
I'm not an animator but played a bit with the new armatures and i'm
pleased with them.
they are much easier to set-up than before.
some quirks or suggestions :
first bugs #3149 & #3063 are very annoying as DOFed bones in a
(eg fingers) are unusable with this.
the roll option (needed to set-up DOFs) is well hidden in N panel,
should be available
in button panel imho.
when copying a chain of bones already constrained, constraints and ik
limits should be
copied too, it's likely that you want the same constraints. at
least a deep copy option.
On Solidworks, there is a nice UI thing where, when you enter in a
selection box in the
button area, you can click on a object in the 3D view to add it to
selection box. Certainly
beat typing names, and would be nice to have in blender.
Still in UI and speedup area, it is likely that all bones in a chain
share a common naming
scheme, 2 options that would be nice to have :
- naming firts bone of chain, renames childs in sequence,
(bone ->arm.L, bone.001
child of previous become arm001.L)
- changing part of a name in a chain could change same parts in
Perhaps a bit late for pre-release, but could we have that in 2.40,
at least the first 3 ?
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