[Bf-committers] Build speed up with precompiled headers...

Renato Perini rperini at email.it
Sun Oct 9 00:31:13 CEST 2005


I'm just asking why Blender don't use precompiled headers in its sources 
(in particular if there is a technical motivation for not using them).
Since precompiled headers are well supported on all major compilers and 
platforms, it is a nice feature to speed up blender's build times.
This article explains the benfits of using precompiled headers:
http://www.gamesfromwithin.com/articles/0504/000086.html

This documents explain how to use precompiled headers on different 
compilers (plain gcc, XCode 2.0 and MSVC respectively):
http://gcc.gnu.org/onlinedocs/gcc/Precompiled-Headers.html
http://developer.apple.com/documentation/DeveloperTools/Conceptual/XcodeUserGuide20/Contents/Resources/en.lproj/bs_speed_up_build/chapter_35_section_2.html
http://www.cygnus-software.com/papers/precompiledheaders.html

Regards.
Renato Perini.
 
 
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