[Bf-committers] build error amd64
Ken Hughes
khughes at pacific.edu
Sun Nov 27 06:21:29 CET 2005
Ton Roosendaal wrote:
> The module source/kernel/ is a bit a misleading module name... it was
> created for the game engine, and contains code I've never really looked
> at. :)
This code is being built even when the game engine is disabled; seems
like it would simple to not build with changes to scons and make, but
don't know about the other platforms (maybe they're not building it).
> Whether or not the game engine (solid, sumo, bullet) is 64 bits
> compliant code I really don't know. Anyhoo, the code as described below
> looks fine to me!
I've got patches for the game engine also. I've tested with the
225_game_demos blends and don't see any difference on 32-bit systems so
I think they're safe. I've upload to the patch tracker and assigned to
Erwin:
http://projects.blender.org/tracker/index.php?func=detail&aid=3481&group_id=9&atid=127
Maybe he can look at them after 2.40 is out.
Ken
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