[Bf-committers] results of game tests
Tom M
letterrip at gmail.com
Wed Nov 23 02:33:17 CET 2005
here is the results of my game playing - er testing
******************
Ballercoaster - start is fast (but jerky) massive slow down after
first ball collision, sound doesnt work (in 2.37a similarly jerky
motion but sound works)
bunny-loader - bunny has no animation (works in 2.37a)
clown - no animation ((works in 2.37a)
conveyor - no sound freeze on sound jerky animation (animation jerky in 2.37a
crystal_cube - works well
Dgunner - seems to work well
eat snow - didn't work in 2.37a (couldn't start game) works in 2.4
(including animation) the mouse location sensor seems to not track
properly (ie mouse movement had to go far beyond character location)
eskimogame - in 2.4 no animation works in 2.37a
halofun - seems to work the same in both
house - works same in both
mech - works same in both including mech animation
MG1 - 2.4 has no sound otherwise works the same (2.4 seems faster...)
Nevaeh - works same in both, note that after death, both players are
able to continue invisible and invincible...
particlefire - works same in both
rvofighter - in 2.37a doesn't texture correctly in full screen, in
2.40 no sound, no animation
shinyipac - works the same including animation
skategirl - works the same including animation
texamin - works same
textFade - load faild on both (not a blend file)
walkthrough demo - seems to work faster and smooth in 2.4 also you
can't 'fly off' the balcony in 2.4
webhaloparty - seems to work same in both
BoSS19packed - seems to work same in both
frog - seemed to work the same in both (however 2.4 gave a sound
error, and 2.37a simply didn't play anything...) both died for no
apparent reason when i hopped onto a log
hardsimple - worked about the same - no sound in 2.4
More information about the Bf-committers
mailing list