SV: [Bf-committers] KKEY mode not available for posemode - why?

Gabriel Beloin gbeloin at netrevolution.com
Sun Nov 20 09:24:19 CET 2005


Alexander Ewering wrote:

>
> On Sun, 20 Nov 2005, [iso-8859-1] Sten Sj�berg wrote:
>
>> Hi Alexander
>>
>> Maybe you have missed the code Ton committed not too long ago, where
>> you have the button called [Ghost:0] in Editbuttons for Armature, which
>> is how many Ghosted bones will be around current frame (current
>> action), and next to it is the button [Step:1] which is how many
>> frames between Ghost instances will be.
>>
>> All this similar to what is called Onionskinning I belive.
>>
>> I hope this is what you have been looking for.
>
>
> No, not at all. It clutters the view needlessly, isn't adaptive to
> keyframes, and still doesn't allow me to jump between them...
>
> | alexander ewering instinctive mediaworks
> | ae[@]instinctive[.]de http://www[.]instinctive[.]de
>
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>
Also a nice feature of the KKey mode is the hability to place the key 
visually in the 3dView.


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