SV: [Bf-committers] KKEY mode not available for posemode - why?
blender at instinctive.de
Sun Nov 20 13:59:38 CET 2005
On Sun, 20 Nov 2005, [iso-8859-1] Sten Sjöberg wrote:
> Hi Alexander
> Maybe you have missed the code Ton committed not too long ago, where
> you have the button called [Ghost:0] in Editbuttons for Armature, which
> is how many Ghosted bones will be around current frame (current
> action), and next to it is the button [Step:1] which is how many
> frames between Ghost instances will be.
> All this similar to what is called Onionskinning I belive.
> I hope this is what you have been looking for.
No, not at all. It clutters the view needlessly, isn't adaptive to
keyframes, and still doesn't allow me to jump between them...
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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