SV: [Bf-committers] KKEY mode not available for posemode - why?

Sten Sjöberg choklaa at
Sun Nov 20 09:33:39 CET 2005

Hi Alexander

Maybe you have missed the code Ton committed not too long ago, where
you have the button called [Ghost:0] in Editbuttons for Armature, which
is how many Ghosted bones will be around current frame (current
action), and next to it is the button [Step:1] which is  how many
frames between Ghost instances will be. 

All this similar to what is called Onionskinning I belive.

I hope this is what you have been looking for.

kind regards,

--- Alexander Ewering <blender at> skrev:

> Hey,
> I've never really tried, and so I'm even more amazed to see that
> keyframe
> drawing / skipping in the 3d view (KKEY, ctrl-pgup/dn) is not
> available
> for posemode and bones, and in fact has never been available.
> I guess this would be a pretty easy thing to add, and *very* helpful
> and
> increase consistency with object mode, where it has been possible
> since like
> 1.00 ;)
> Thanks
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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