[Bf-committers] rest spring length for new softbody objects
bjornmose
bjornmose at gmx.net
Sat Nov 19 17:39:17 CET 2005
Hi,
Sure Daniel did a great job on modifiers. So if you don't mind the
softbody initialization code pulled into sbObjectStep(), let's just fix
that spring thingy and go on.
jens ole
Ton Roosendaal wrote:
> Hi,
>
> Yeah, if someone commits in your code without verifying you've got all
> the rights to demand a justification! :)
> Even whilst he made an error in that commit, I do want to defend Daniel
> though... he has done a tremendous job in cleaning up horrible old
> mess, and has built the groundlayers of code Blender has benefited from
> enourmously. A lot of cool end-user features I've been adding the past
> months wouldn't have been possible then.
>
> The fix for the edge length error is pretty straightforward too, will
> commit that today. :)
>
> The code restructure I think is fine, it's mostly meant to get softbody
> in sync with how all modifying operations in Blender work now. Hope
> you're fine with it too? We can go over this in irc too if you like.
>
> -Ton-
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