[Bf-committers] rest spring length for new softbody objects

bjornmose bjornmose at gmx.net
Sat Nov 19 17:39:17 CET 2005


Hi,

Sure Daniel did a great job on modifiers. So if you don't mind the 
softbody initialization code pulled into sbObjectStep(), let's just fix 
that spring thingy and go on.
jens ole


Ton Roosendaal wrote:
> Hi,
> 
> Yeah, if someone commits in your code without verifying you've got all  
> the rights to demand a justification! :)
> Even whilst he made an error in that commit, I do want to defend Daniel  
> though... he has done a tremendous job in cleaning up horrible old  
> mess, and has built the groundlayers of code Blender has benefited from  
> enourmously. A lot of cool end-user features I've been adding the past  
> months wouldn't have been possible then.
> 
> The fix for the edge length error is pretty straightforward too, will  
> commit that today. :)
> 
> The code restructure I think is fine, it's mostly meant to get softbody  
> in sync with how all modifying operations in Blender work now. Hope  
> you're fine with it too? We can go over this in irc too if you like.
> 
> -Ton-



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