[Bf-committers] Quick Link: Game Engine patch allows normal
texturing ( for rendering ) to be used in GE
Mal
mal at candomultimedia.com
Tue Nov 15 21:06:11 CET 2005
Erwin posted this to the boards, I thought I'd pass it on!
http://www.elysiun.com/forum/viewtopic.php?p=466796&highlight=#466796
This is quite an exciting development for the GE, as not only does it
make the method of texturing a single process ( rather than two ) for
content for both render and for the Game Engine, it will also allow for
easy multi-texturing effects for the game engine.
It might also encourage more Blender artists who typically render to try
it out ( maybe to fly, walk or drive around their scene ), as their
rendered scene will already be compatible with the GE.
When I'm going to teach Blender to a number of students, I'll be using
the GE to allow them to learn basic modelling and texturing in a fun
way. With this patch, I won't have to teach them both different ways of
applying texturing ( one way is complex enough! )
For me, this is great news!
Mal
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