[Bf-committers] New patch allows frame skipping for armature
ghosting
Roland Hess
rolandh at reed-witting.com
Tue Nov 15 14:30:14 CET 2005
http://projects.blender.org/tracker/index.php?func=detail&aid=3407&group_id=9&atid=127
The current implementation of armature ghost drawing only draws in
increments of a single frame. For armatures with slower motions, you
may have to up the ghosting level to 20 or more to really get a good
visualization, which in turn slows down your frame rate drastically.
This additional variable allows you to indicate how many frames apart
in the Action's timeline the ghosts should be drawn. So, you choose
Ghost: 5, which would normally show you five frames worth of ghosts
on either side of the current frame. Now, setting Step: 2 (instead of
the default 1), still draws five ghosts on either side, but one for
every other frame, showing you 20 frames of action instead of the
previous ten, but still only drawing ten ghosts.
I'm surprised Ton didn't implement this immediately, as he already
had the variable created for it in the ghost-drawing routine. It was
just a couple of tweaks to Ton's code to get it to work.
Interesting? Anyone find this useful enough to commit?
--
Roland Hess - harkyman
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