[Bf-committers] auto-key feature
johnny.matthews at gmail.com
Sat Nov 12 18:17:05 CET 2005
I think Autokey for x,y,z only may be a bit of auto-key overkill, but the
options for armatures at least would be nice. Or if we eventually get
bone groups, a "key members of bone group" option, so if you have all your
controller bones in a group, then if you auto-key any of those bones,
the entire group gets keyed.
Just Brainstorming :)
Ivan Sedo wrote:
> Another feature I noticed in other cg software is auto-key only the
> channel the transformation is constrained to ( so if we move object on
> the x-axis only, there will be key only for x movement at that frame)
> another feature is auto-key only for selected channels(or
> transformations) rather than all of them (maybe like auto-key only
> rotation when rotating bones of armature)
> On Thu, 2005-11-10 at 18:59 +0000, Gabriel Beloin wrote:
>> Hi all,
>> we were blessed with the timeline and a more easy access to the auto key
>> option with the new record button.
>> While trying other package. It appear that most of them have this little
>> variant for auto-key:
>> So while autokey is on, we could set what get a new key on tranform.
>> The key-all-under will insert key for the selcted object and all other
>> object under it in the hierarchy (parent-child here). could work on
>> object and armature since bones also have parent-child relationship.
>> These options could be per space. for more customisation.
>> Good day
>> Bf-committers mailing list
>> Bf-committers at projects.blender.org
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