[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/blenkernel/intern DerivedMesh.c
Ton Roosendaal
ton at blender.org
Fri Nov 11 14:05:38 CET 2005
Hi,
Proper solution is to draw the autosmooth itself, which can be added in
derived mesh.
Further I think the way it is now is correct. If you set faces smooth,
you should see result in smooth too.
-Ton-
On 3 Nov, 2005, at 21:39, Alexander Ewering wrote:
>
> On Thu, 3 Nov 2005, Ton Roosendaal wrote:
>
>> If a Mesh was "Auto Smooth", it was drawing as smooth in editmode,
>> and
>> not as smooth in Object mode. Should be consistant.
>
> If now *all* faces always draw smooth, I don't think that's a good
> idea,
> because parts of a mesh with *wrong* smooth shading look particularly
> bad,
> worse than supposedly smooth parts with solid shading.
>
> So I'd say, restore the original behaviour...
>
> | alexander ewering instinctive mediaworks
> | ae[@]instinctive[.]de http://www[.]instinctive[.]de
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Ton Roosendaal Blender Foundation ton at blender.org
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