[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel/intern DerivedMesh.c

Ton Roosendaal ton at blender.org
Fri Nov 11 14:05:38 CET 2005


Proper solution is to draw the autosmooth itself, which can be added in  
derived mesh.
Further I think the way it is now is correct. If you set faces smooth,  
you should see result in smooth too.


On 3 Nov, 2005, at 21:39, Alexander Ewering wrote:

> On Thu, 3 Nov 2005, Ton Roosendaal wrote:
>>  If a Mesh was "Auto Smooth", it was drawing as smooth in editmode,  
>> and
>>  not as smooth in Object mode. Should be consistant.
> If now *all* faces always draw smooth, I don't think that's a good  
> idea,
> because parts of a mesh with *wrong* smooth shading look particularly  
> bad,
> worse than supposedly smooth parts with solid shading.
> So I'd say, restore the original behaviour...
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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Ton Roosendaal  Blender Foundation ton at blender.org  

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