[Bf-committers] Auto-IK thoughts and ideas
trip0o at gmail.com
Thu Nov 10 15:43:35 CET 2005
souunds cool and smart. One little addtion i would like, The power to
turn off the root bone lock. So if I use auto ik and grab the hand
bone and drag far enough the root bone will also start moving so at
far enough the whole rig will move...
On 11/9/05, Johnny Matthews <johnny.matthews at gmail.com> wrote:
> Ton, et al,
> I had an idea while playing with auto-ik. I noticed that if I have auto IK
> on and have an IK chain already set up with a target bone, the target bone
> tries to act like a 1 bone ik chain. So I thought of 2 solutions...
> 1. If a bone is a target of an IK chain, it will not start an auto-IK grab
> 2. Ctrl-G gives opposite grab, so if you are in auto-ik mode and CTRL-G a
> bone you get non-auto-ik grab and
> if you are not in auto-ik mode, ctrl-G gives you an auto-ik grab.
> Johnny Matthews
> johnny.matthews at gmail.com
> Bf-committers mailing list
> Bf-committers at projects.blender.org
More information about the Bf-committers