[Bf-committers] New 'merge tools' patch submitted to the patch
tracker.
Matt Ebb
matt at mke3.net
Fri Nov 4 13:14:27 CET 2005
I haven't looked at or tried the patch, but from the looks of your
doc, this looks excellent! We were bitching earlier about how the
merge tool isn't 'context sensitive' enough, and this patch looks
like it makes the merge tool pretty much 'just work'.
Just a small comment: It would feel nicer if it seemed like rather
than a bunch of different functions, it's just the one merge tool,
just doing what it should in the various contexts. Maybe it's as
simple as just using the same terminology, so in the merge menu you'd
have 'Merge Vertices', 'Merge Edges' and 'Merge Faces' rather than
collapse. I'd even be willing to suggest that the 'Merge Edges' and
'Merge Faces' be the default options in their respective modes.
But anyway, nice one!
Matt
On Nov 4, 2005, at 3:30 AM, Geoffrey Bantle wrote:
> I have just posted a new patch to the patch tracker
> (patch no. 3345) for some improved tools for the
> 'merge menu' that I coded over the last week or so.
>
> Included is 'merge at last vertex' 'collapse edges'
> and 'collapse faces'. A summary of the features and
> what they do can be found here:
> http://www.umsl.edu/~gcbq44/MergeTools/mergetools.html
>
> As an aside, I added a patch a couple weeks ago for
> keyboard access to edge loop select and edge ring
> select but was never able to get an email off to the
> list about it (patch number 3195). If you look at the
> patch theres a little more to it than just calling the
> loop select routines when a key is pressed, and allows
> for building up complex selection sets quickly. This
> works great when combined with blenders current mouse
> access.
>
> Cheers
> Geoff Bantle
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